3D Modeling Tool Freedom of Choice with VE Studio 2019.3

3D Modeling Tool Freedom of Choice with VE Studio 2019.3

3D Modeling Tool Freedom of Choice with VE Studio 2019.3

This week, the VE Studio development team released VE Studio 2019.3 with little fanfare, but it’s remarkable nonetheless. 2019.3 features a noteworthy step forward towards the commercial advancement as the world’s leading virtual training development platform as we break free of our dependence on 3ds Max as our required 3D modeling tool. Customers can now directly export their models into the common FBX format – making it possible for VE Studio to fully manipulate the models, behaviors, and procedures without having to align to 3ds Max first.

Why is this good for our VE Studio customers? Firstly, it comes down to providing software independence and freedom of choice of what tools our customers want to use for building the 3D models. While 3ds Max is an industry leader, Blender, Maya, or MODO are popular alternatives for a variety of reasons such as feature sets, costs, availability of graphic artists, and much more. Removing the 3ds Max restriction opens up training development to a much wider audience and offers greater flexibility for sourcing 3D assets.

Secondly, it utilizes the FBX support within Unity to leverage their considerable processing capability to manage the models with the rendering engine. This benefit provides DiSTI the ability to streamline our VE Studio toolset underneath while simultaneously improving our efficiency and flexibility to leverage Unity – enabling us to create training destined for the desktop, the cloud or mixed reality devices.

The 2019.3 release also highlights the VE Studio development team’s agile capability to bring the features to market more quickly. Design, development, and testing took less than four weeks and was a direct response to address several requests by current and future customers. This pace has set the tone for our operational tempo as we look forward to similar, fast-paced released cycles to get more features into customer’s hands quicker.

Finally, all too often, we’ve seen the problems associated with training application runtimes of competing solutions forever staying stagnate once published. For them, it’s too hard to go back, update, and republish without significant programming/development costs. With VE Studio, we are breaking that outdated model through the creation of a platform that allows customers to refine and continuously republish their training applications. In turn, this provides more flexibility and future-proofs their curriculum to take advantage of the latest technology trends in learning and delivery platforms like mobile, cloud, and mixed reality. At the same time improving their efficiency and minimizing their development costs.

To learn more about VE Studio 2019.3 and Unity, visit the following links: